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Hello, my name is Ben

✨ About Me

Hi, I’m Ben — audio producer, sound designer, multi-instrumentalist, and creative technologist. I specialize in music and sound theory, with a deep curiosity for how audio intersects with emotion, experience, and interactivity. My work spans 15+ years in the game development world, collaborating with studios like WayForward, Sumo Digital, Lucky Mountain Games, and CollectorVision to shape audio identities across both retro and modern platforms.

Music is my core discipline, been doing that in a general way for as long as I can remember, but I’ve always been a curious generalist—part researcher, part creator, and forever a student of how things tick. I’m self-taught across multiple fields and fluent in both the technical and creative languages of digital media. From code to composition, I enjoy building systems that feel alive, whether that's an interactive score or a procedurally-generated universe.

🎧 Sound, Composition & Audio Tech

I compose using DAWs and trackers, often blending synthesized elements with live instruments. My main tools include Reason Studio, FL Studio, ModPlug Tracker, FamiTracker, and DefleMask, but I also create custom tools and audio logic when the existing ones don’t quite fit the bill. I have hands-on DSP experience and enjoy designing effects or instruments from the ground up when needed.

My performance background includes a wide array of instruments—from keyboards and guitars to more eclectic, ethnic, and traditional ones. I’m fascinated by the cultures and histories behind these instruments… though, full disclosure: it’s usually the music that draws me in first. The people come later—once I’ve emerged from my sound lab with at least three new albums and a pale complexion.

🖌️ Game Development, Code & Visual Media

Though I’m self-taught in all art, I create visually compelling work using tools like Blender, Aseprite, Affinity, Photoshop, Krita, and Genetica. I’ve spent years studying the full game development pipeline to better collaborate across disciplines, and I enjoy bridging the gap between aesthetics and functionality.

On the dev side, I’m fluent in C++, C#, Python, and LUA, with practical experience in Godot, Unity, Unreal, and a few old-school engines and dialects like Dark GDK, DarkBASIC, and FreeBASIC. I have a fondness for classic and retro hardware, and I often dabble in homebrew development and chiptune composition, which bridges my love of vintage systems with modern design.

🤖 AI & Creative Technology

In recent years, I’ve been exploring the finer points of AI—studying everything from neural networks to large language models and generative tools. I’ve learned to tame the beast, using it not as a crutch, but as a collaborator. I incorporate AI thoughtfully into my creative pipelines: from assisting with sound design and asset generation to building procedural systems and enhancing workflow.

I don’t see AI as a threat to creativity or the economy—I see it as a torch we can wield, provided we know how not to burn ourselves. Maybe burning a corrupt system from both ends, but I'm not going to get political about it.

🗣️ Summary

I’m a multidisciplinary creator with a deep love for systems—musical, technical, and philosophical. I thrive on solving weird problems, collaborating with passionate people, and exploring the unknown corners of any medium I touch. Whether I'm sculpting a game’s soundtrack, building a quirky audio engine, or programming a synth to sound like a haunted rainstick, I bring curiosity, experience, and playfulness to every project.

Also, I’m not afraid of semicolons or 7/8 time signatures. Just sayin’.

Welcome to the web site of Benjamin Allen

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